[With a click, the card key registers in the slot, and the mechanical door opens. This time, it’ll stay open long enough for you to enter...and it might be smart to leave it behind for anyone else who wants to join you, because guess where you are now?
That’s right. CONVEYOR BELT HELL. The belts criss-cross and redirect in all sorts of ways, and the gaps of safe floor are too far apart for you to just pick your way across. Some belts look like they’re moving at a Shellos’ pace, while others zip and spin you around so fast that you’re sent across the room before you can blink, and gosh, there seems to be a lot of loose change collecting at the ends...and a random wallet picture of a Growlithe...and old peppermints in plastic...basically the detritus of pockets tends to collect here, while a constant announcement drones on: “No running, please. No running, please…”
There is a warp pad just visible in the furthest right corner, and that looks to be the only exit. That Rocket sure is booking his way towards it, after all.]
OBSTACLE - CONVEYOR BELT HELL (20 comments to clear)
That’s right. CONVEYOR BELT HELL. The belts criss-cross and redirect in all sorts of ways, and the gaps of safe floor are too far apart for you to just pick your way across. Some belts look like they’re moving at a Shellos’ pace, while others zip and spin you around so fast that you’re sent across the room before you can blink, and gosh, there seems to be a lot of loose change collecting at the ends...and a random wallet picture of a Growlithe...and old peppermints in plastic...basically the detritus of pockets tends to collect here, while a constant announcement drones on: “No running, please. No running, please…”
There is a warp pad just visible in the furthest right corner, and that looks to be the only exit. That Rocket sure is booking his way towards it, after all.]