Captain Ash (Asemu Asuno) (
captainash) wrote in
victory_road2018-11-11 05:09 pm
55th treasure [text]
How would you go about defeating an Elite team with an offensive type disadvantage?
Using as many helpful TMs as possible on your team? Exploiting secondary types, be they yours or the opposing team's? Downing potions like water and hope that out-heals the damage you take?
I'd rather not face the normal team or use my other types if I can help it, but doing enough damage to stand a chance of winning is going to be difficult.
Using as many helpful TMs as possible on your team? Exploiting secondary types, be they yours or the opposing team's? Downing potions like water and hope that out-heals the damage you take?
I'd rather not face the normal team or use my other types if I can help it, but doing enough damage to stand a chance of winning is going to be difficult.

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I aim to win using only Normal-types, without restrictions on secondary types. Most lines available at level 100, barring Bewear/Gumshoos/Pikipek.
Have access to Cut/Rock Smash/Strength/Fly/Surf/Whirlpool/Waterfall/Substitute/Double Team/Secret Power, plus a handful of single single-use TMs from Johto's Gym.
Water coverage is plentiful, Grass is terrible, Fighting and Ground is spotty. And a surprisingly high number of Normal-types are also Flying, which is asking to get crushed.
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I know I've seen a list of his Elite Team somewhere... ah, right. On the information network.
Glancing things over, all normal type moves themselves are less effective, though unlike most these pokemon, not something his team is immune to. Regardless, focusing on what secondary types each individual of his team might be weak to, or what attacks will cause higher damage, should help.
Water coverage is in most cases one that benefits you, since most his team is weak to water. Some that aren't as weak to water are weak to grass, even if you say that coverage is terrible on your end of things. Flying's relatively useless here; I wouldn't bother bringing in someone dual typed with flying. All their attacks are going to be less impactful overall, and it's likely they'll be weak to attacks from his team.
Of those not weak to water, I think that's... hold on, I have to look into this. Kabutops and Omastar? Rampardos takes more damage to water and grass, but not as much damage as every other team member takes to grass (or water, if we look at everyone but Kabutops and Omastar). Taking in those capable of using water attacks that are even more effective because of their secondary typing should help cut into the strength of his team, but it is what it is.
Diggersby has the benefit of resisting rock damage, just like Bewear, but you said Bewear isn't at 100, so I don't know about its endurance or ability to stand up to those with greater capacity to take damage. They could be a good matchup against Rampardos, with their leveling moves and capacity to learn surf, which might take Brock by surprise.
Bibarel isn't weak to any of the damages Brock's team can dish out without additional training, and takes reduced damage to several of his secondary types. They can also learn and use both Surf and Waterfall, to greater efficiency.
Deerling or Sawsbuck are both resistant to ground and water, which are the secondary types for Brock's team, but with you saying your grass coverage is poor, I don't know if you have either one of them. They do take normal damage from rock types, but you can help manage that with berries, potions, or status or special moves from other team members.
Looking at normal types capable of learning your water HMs, there's tauros, likitung, kangaskhan, snorlax, sentret and furret, miltank, zigzagoon, linoone, exploud, lickilicky, stoutland, bouffalant, furfrou, and then some electric-normal types which might be effective against the two rock-water pokemon on his team.
What range of damage reducing or attack increasing moves do your pokemon have? If you look at those, you might have an idea of how to bolster them to endure an attack, or strike harder than they would usually.
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It's kinda funny how he had to revive long-dead fossils to reduce his team's general weakness to water, and equally funny how many non-aquatic species can surf the waves. Surf hits like a truck, too, which is always nice. I'll have to check if Bibarel's secondary type is enough to compensate for his generally low stats, but at least on that side I already have multiple potential team members. Some of them even have decent stats, at the low cost of having no specific strengths. But that's why I like them.
My poor Bewear stands absolutely no chance, the level difference is too great. Diggersby shows some promise moveset-wise, not so much stats-wise. Still, Swords Dance and Leer can go a long way, if I can buy enough time for her to use them. Or Baton Pass similar boosts along, but I wasn't planning on a long setup this time. Especially not using Pokémon that have nothing else to offer to this fight.
I do have a Sawsbuck, but she's my only real option for Grass-type moves since the Togepi and Cleffa lines lost their Normal-type. Her offensive capacities would be greatly augmented if I could get her a Sunny Day TM to make her Solar Beam much more efficient. If my Heliolisk can sneak in a Thunder Wave first that's even better, but if it misses or we're unlucky with paralysis she won't last long enough to use Thunderbolt. Then again, if Thunder Wave does initially stick I'll have plenty of time to use a revive if necessary, so between the two of them they should be able to take down both fossils.
As it turns out, most of those moves are special rather than physical. Not ideal for the average Normal-type, but we'll deal. This does mean that my only option to reduce the appropriate defense is Ursaring's Fake Tears. Good thing she also has a few Fighting-type moves to pull her weight once that job is done. And as it happens, Tauros and Stoutland can both learn Surf AND raise their special attack, which would give them a leg up on most non-Bibarel options.
I'd be looking at a Diggersby/Sawsbuck/Heliolisk/Ursaring team, with two out of Bibarel/Tauros/Stoutland to finish it up. Looks enough to cover most threats to me.
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All things said, based on what limitations you're choosing to work within, that makes sense. Between what you're considering as your plan of attack and what you bring in as augments, or have any of them hold, it gives you a decent chance. Things will probably still come as a surprise, but you'd have your own to play bringing in those final members in particular.
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Even a battle with self-imposed restrictions wouldn't be interesting if there were no surprises involved. Still, I'd rather have a decent chance from the start, rather than spend three weeks losing to refine my strategy.
Thank you very much for your help with the brainstorming. It's greatly appreciated.
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Ah, you're welcome. Fight well with your team.
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I certainly will. Brock won't know what hit him.
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I would say studying up on secondary typings through the use of TMs or moves your Pokemon already have would be your best bet.
A good stock of healing items wouldn't be remiss either, but I feel like...if you have a Pokemon who knows a couple of super-effective moves, trains in their use for a little bit...it can always be a surprise to an opponent who wasn't expecting it.
Like, for example, I would love to teach Dinah some of those elemental punching moves, like Ice Punch? Because a Dragon type isn't going to expect this little Audino to be able to sock it in the face with a frozen fist.
But that's just me. I haven't even gotten to face an Elite team yet, so maybe my advise isn't very sound...
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I think Sunny Day also powers up Fire type moves.
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Though, may I ask why you seem to have decided to go mono-type for this Elite run? I'm kind of curious.
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Now you're making me wonder if giving it a try might be fun.
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You've somehow managed to catch every fish out there? You get to plan for Surge and Erika. You like Fire-types? Figuring out how to take on Misty should keep you busy for a while.
I kinda regret not doing it for the first part of Johto, but my team wasn't ready back then.
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