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The Indigo League ([personal profile] indigo_league) wrote in [community profile] victory_road2022-10-28 09:52 am

THE CONTEST SPOOKTACULAR!

You arrive before the sun sets over the shining sea, a little before 5 o’clock. A fleet of Corviknight taxis descend near the entrance of the castle, slowly setting their passengers on the ground and allowing them to depart. The golden rays of sunshine illuminate the edges of the castle, casting long shadows and making it take on a rather ominous appearance. Better hop to it–you wouldn’t want to miss the Halloween party, now would you?




WELCOME TO THE HALLOWEEN FRIGHTFEST!


Riegfried and Soy greet you at the entrance of the castle. Riegfried is dressed as a Zubat, toting a blue-and-purple cape, a cute hat with giant ears, and plastic fangs. Soy is dressed as a midnight Lycanroc, wearing a dark red suit and wielding a pair of fuzzy white paw gloves. They welcome you warmly, assuring them that they’ll be well taken care of here. Perhaps you’d like to get something to eat, first? Or maybe you’d like to look around at what games and delights they have to offer! Or, perhaps you’re here to perform in the Contest Spooktacular. The choice is yours!

(If asked about the previous attendants of the castle, Shieldbert and Sordward, Riegfried and Soy will exchange looks and explain that they had been…well, very politely asked to leave and not to come back to Kanto, under threat of legal action.)


EXPLORING THE FESTIVAL

The Ball Room

The old castle ballroom has been outfitted with spooky decorations and all manner of electrical equipment--all the necessary things to put on a good contest! Most of the furniture has been cleared away, save for a central stage for people to perform.

At the beginning of the night, before the actual contest takes place, a costume catwalk will take place! Costumed guests will be encouraged to get up on there and strut their stuff. Don’t have a costume? Don’t worry! The attendants will usher you to a very big walk-in closet for you to pick out an utterly fabulous get-up. All from Riegfried and Soy’s personal collections, of course. They wouldn’t want someone to miss out on a chance to show the crowd what they’re made of! This is also the time for characters to register for the contest.

After a few hours or so, an announcement is made informing people that the contest spooktacular will be taking place shortly, and for people to make their way to the ball room. The lights dim and a distant, pre-recorded bone-chilling cackle is heard. Who knows what sort of spooky scary things you’ll be seeing tonight?



The Outer Courtyard

For those wishing to get a breath of fresh air away from the festivities or to explore the activities the festival has to offer, look no further than the courtyard. Nestled safely within castle walls, a large fountain (certainly too new to have belonged to the original castle) stands at the center of the courtyard, the water gently cascading down over the marble figures of two nondescript and crowned humans, one holding a sword, the other a shield; wide-open doors welcome characters further into the castle.

There are a plethora of spooky carnival games that have been set up along the perimeter of the courtyard. They’re definitely rigged, but maybe if you’re lucky, you’ll win that giant Mareep plush. One booth seems to be garnering quite a bit of attention–Bobbing for Applins. If you manage to grab an Applin with your teeth, you get to keep it! Just be careful you don’t bite too hard….



The Stables

To the west lie the stables, with a sign posted that reads “HAUNTED HAYRIDE!”. The comforting smell of hay and wood hangs in the air. Instead of the Galarian Ponytas and Rapidashes that previously graced this area, there are a bunch of Mudsdales lounging, waiting for their turn to pull the cart. Outside, there is a scrawny bearded man perched on top of a Mudsdale, patting it on the neck and giving it reassuring words. A nearby cart filled with hay bale seats lies vacant, ready to be pulled alone.

Fancy a little ride around the outside of the castle to see the sights? You can watch the sunset over the ocean, and maybe spot a few rare Pokémon! Heck, if it’s dark enough, you could even be so bold as to hold hands with someone else on the ride! Who knows what you’ll find out there?

Of course, you could always just hang out with the horses. Nobody’s gonna stop you.



The Kitchens

To the east lie the kitchens, and what kitchens they are! Characters will be able to smell the delicious aroma of a variety of sumptuous courses being prepared for the festival. Officially, the guests are asked not to enter the kitchen, as to not to disturb the many cooks working there. Unofficially, there are not exactly any guards, so if you really wanted to sneak in, you probably won’t get stopped.



The Dining Room

Adjacent to the kitchens awaits a large dining room. Tables have been set up in long rows with plenty of room for all with some to spare, and once someone sits down, almost as if by magic, they will soon find one of the waitstaff at their side, presenting them with an extensive menu. Order as much (or as little) as you like! The chefs will have it ready for you in a flash.

Many of the menu items seem to be…well, puns. Perhaps you’ll be interested in some Crobat Monsieur, a croque monsieur decorated like a Crobat? Or perhaps a spot of Pumpkaboo Pie? Perhaps a nice cup of Coffee-grigus would do the trick. (Rest assured, no Pokémon have been harmed in the making of any of these delicious selections.)



The Inner Courtyard

The Inner Courtyard looks…well, different. All the plants seem to have been temporarily removed from this area (as evident by the dozens if not hundreds of potted plants along the outside), and it’s quickly obvious as to why. A haunted house has been set up inside of the courtyard, the temporary walls obscuring the horrors that lie within. The door to enter is slightly ajar, and you hear strange and eerie noises inside. Was that howl from a person, or from a Pokémon? And what about that clanking, shuffling sound? The hairs on the back of your neck begin to stand up.

Dare you enter? Fright and fun both await you. Feel free to make up what terrifying attractions are inside the haunted house. At the end, an attendant will present you with a photograph of you and your friends inside the haunted house. Ahhh, treasured memories.



The Library

It looks like the books were removed from the library with the departure of Sordward and Shieldbert. Perhaps they couldn’t be without their personal collection. Nevertheless, it seems that someone else has taken an interest in this room. A woman with frazzled, gray hair and gigantic spectacles stands near the entrance, a slightly unhinged grin on her face as she welcomes you inside. You see, her name is Dr. Espa–she’s a paranormal investigator, and she needs your help to study ghosts! No, no, not Ghost Pokémon–she wants to track down Bill’s great-great-great-uncle, and any other ghosts that live within these halls!

The doctor–if she can even be called that–has a wide variety of pseudo-scientific equipment on hand, including spirit boxes, dot projectors, EMF readers, temperature gauges, and more. Your task, should you choose to accept it, is to wander into the deepest, most haunted sections of the castle and report back to her on whatever you find! If you weren’t already motivated by the pursuit of knowledge, she’ll also offer you a reward of 2000P for any evidence that you find. She’ll…accept any evidence, really.

Is she a staff member, or just a regular woman with a keen enthusiasm for ghosts? It’s hard to tell. Riegfried and Soy certainly don’t know who she is.



The Tower

Not all of the towers have undergone restoration, but the grandest, largest of them has. It will take some real stamina to climb all these stairs, but if they do, characters will be rewarded with a stunning sight. From the tower’s high vantage point, it seems the entire Kanto region is on display in the incredible view. The ocean stretches out along the horizon, but closer to home, characters will be able to behold wild forests and cliffs, the green lush routes of Cerulean Cape itself and millions and millions of stars twinkling up overhead.



The Rocky Beach

The main attraction outside of the castle is a small stretch of rocky shoreline accessible just outside the main courtyard and down a surprisingly sturdy set of stone stairs. It looks like a group of people have set up a nice, warm bonfire on what little strip of sand they can find--perfect to stave away the chilly waterfront breeze. Why don’t you help yourself to a cup of warm cider and sit by the fire for a bit?

If you’re done making your clothes smell like smoke, you could also comb the beach for interesting trinkets. Shells, whole or broken, peek out between smooth pebbles and the rare piece of sea glass, and at low tide clumps of seaweed lay draped over the craggy outcroppings. Nothing is stopping you from fishing or poking around in the shallows for Pokemon, but you're more likely to find an interesting souvenir than a new friend...



And all the rest...

Beyond those sparkling rooms and done up corridors lies... the rest of the castle. The parts of the castle not quite done with their renovations are roped off, but nothing is stopping guests from exploring if they so wish - especially if they are interested in finding those rumored lost treasures or traps.

While the rest of the castle shines, these parts of the castle feel almost haunted. Dust and derelict dominates the rooms, old broken furniture covered in dingy white sheets and creaking doors adding to the atmosphere. Did the eyes of that painting just move? Why is there a weird draft coming from that wall? What was that strange ominous creak coming from behind you? Are there any dungeons? Wait, did you just hear someone crying in a far off room?

Jeez, no wonder they say this place is haunted.






AVAILABLE POKEMON

Naturally, this wouldn't be a Pokemon Prom without some Pokemon to catch! All catchable Pokemon range between the levels of 10 to 30. The Pokemon in the castle mostly haunt the unfinished section, but feel free to have the occasional encounter in the renovated sections too!

Castle
Impidimp; Gastly; Haunter; Litwick; Lampent; Duskull; Shuppet; Sinistea; Misdreavus; Yamask; Dreepy; Honedge; Doublade**; Dusclops**; Mimikyu**; Polteageist***; Gengar***;


Courtyard
Venonat; Venomoth; Drifloon; Phantump; Pumpkaboo; Murkrow; Rookidee; Zubat; Hoothoot; Woobat*; Noibat*;


Rocky Shore
Galarian Corsola; Binacle; Staryu; Wimpod; Frillish; Krabby; Relicanth*; Wimpod*; Kingler**; Jellicent**; Slowking***;






TRICK OR TREAT!

Near the entrance of the castle is an old man dressed in dark, heavy wool clothes with a mysterious gleam in his eyes. He holds an oil lamp in his hand, waiting for those to approach. If you get close enough to speak to him, he’ll ask you a question.

”Halloween’s not over ‘til you’ve got yourself a good haul of candy. How do you feel about a little bit of…trick or treat?

He’ll regale you with an old tale about the castle grounds. You see, the castle was built by a relative of Bill (you know, the Pokemon storage system inventor?), but no one has lived in it for years and years because it is haunted. Though previously only haunted by the ghost of Bill’s great-great-great-uncle, the recent human activity in the area has caused droves of Ghost and Dark-type Pokémon to flock towards the area and take advantage of this newfound source of fun.

Those who attended Prom 2020 would remember that trainers were allowed to search for hidden treasures among the secret passages and strange traps. This year, however, the search will be a…little different! Instead of trying to find treasures, your characters will be exploring the labyrinthian hallways and secret passages to find tricks…or treats.

Feel free to explore those abandoned halls and ruins for these supposed long-lost treasures. Better check for hidden rooms and passages behind old bookcases, trap doors covered by thick dust-riddled carpets, and perhaps even a hidden vault or two in the castle basements. Players are free to go absolutely wild in coming up with secret passages and hidden secrets for their characters to find. Let us know in your comment where your character will be looking!

As characters explore, they will have a 50/50 chance of encountering either tricks or treats!

A character that rolls a treat will have a generally positive encounter with a Pokémon, who will likely lead you to great treasure and sweets! Conversely, a character that rolls a trick will probably be pranked by a Pokémon. Characters will not be able to catch the Pokémon they encounter, unfortunately–they’ve gotta scare the other guests, too!

In both cases, characters will stumble upon a random assortment of sweets and ghost-related items, including but not limited to rare candies, Alcremie pastries, poffins, and other consumables! Characters may also find a rare, unique item that may be sold for about 5000-6000P or kept as a memento.

In order to allow for an element of surprise, every character that wants to participate in trick or treating is allowed to comment once to a special RNG comment to find out exactly what they will encounter. Each treasure will consist of somewhere between two and four items, the exact number of which will be left up to chance.


For any questions, please refer back to the previous OOC post.
forsaintcecilia: (my one angry face)

[personal profile] forsaintcecilia 2022-11-02 03:40 am (UTC)(link)
Character name: Kazuki Hihara
Pokemon: Kahoko the Vulpix and Xylo the Kricketune
Moves used: Baby-Doll Eyes, Captivate, Tail Whip, Will-O-Wisp, Extrasensory, Inferno

The performance: Kazki felt a little cheap relying on Japanese folklore for the second contest in a row, but with Ghost and Dark Type moves under an embargo, this was the best thing he could think of! And, well... If you've got a good idea, you should go with it, right? Even if it feels a little standard!

The stage is set simply, gleaming clean wood reflecting the pattern on a folding screen meant to depict the deep mountain woods where yokai might creep. Xylo managed to play an eerie facsimilie to a shamisen with his claws while also whistling like a traditional wood-flute with his mouth, and Kazuki was backing him up with wooden blocks as percussion.

Kahoko entered the stage by spotlight, appearing out of the darkness to the stark sound of wood clapping against wood. She was wearing both a white and blue rope belt bedecked with golden bells, and a more traditional red and white mask over her face. Her fur had been brushed to a gleaming sheen, and he was looking particularly magnificent.

The voice narrating was not Kazuki, but a female one-- he must have roped someone into speaking for him. He figured it would be more fitting, since he found Kahoko to be a rather feminine looking Pokemon.

She began by using Baby-Doll Eyes to really make sure her eyes gleamed through the holes in the mask, catching and reflecting the light around her, and then followed up with Captivate to really draw in all attention.

Out of all the animals in Japan, the fox is considered to be the most magical.

The god of of the rice harvest, Inari, employs foxes as their messengers. In this role, the fox is a benevolent figure that bestows blessings upon the faithful priests and worshipers of Shinto shrines. They cross the barrier between the humans and spirit realm to bring offerings and prayers for good harvests to their patron, and the paddies continue to prosper even in the harshest seasons.

However, not all foxes are so kind...


The lighting quickly shifted to black, causing Kahoko's fur and the mask she was wearing to glow with unexpected bright-blue stripes.

Many are much more infamous for their deeply mischevious nature, as masters of deceit. They play tricks on unwitting humans by taking many forms, most notable of these being the figure of a beautiful woman. Some foxes can maintain a human form for months, years, or even entire human lifetimes, completely duping their targets until their natural deaths.

The only way to truly see through their disguise is to startle them deeply enough to catch a glimpse of their tail-- or tails.


Kahoko gave her little tails a flourishing Tail Whip in demonstration.

The tail is a point of pride for the fox. When a fox grows wise and powerful, it begins to sprout more tails. A fox with nine tails is considered to be the most powerful of all.

...Sounds a little familiar, doesn't it?


The female voice gave a well-meaning little chuckle.

Ah, but why would a Vulpix be of the Fire-Type, then? I have an answer for you!

The fox's favorite trick is called fox-fire.


Kahoko used her own Will-O-Wisp in demonstration. The flames flickered to life one by one, almost as beckoning someone to follow them...

When you're lost in the woods, and night falls, you might see the fox-fire. It can be quite the alluring sight to the hopeless. Would you trust a fox to be your savior, and lead you out? Or perhaps, they would lead you down a different path... One you might not return from.

A well- targeted Extrasensory caused the little flames to warp, creating jagged lines and a cruel harshness to their once alluring light. Some of the light hit Kahoko, erasing the blue stripes from her fur in uneven, unpredictable patterns, falling over her in waves.

Would you wish to be spirited away by such a creature? Half-loved, and half-feared... To trust such a trickster surely would not be wise. But some cannot resist the temptation of such a beautiful, terrible creature. Indeed, under the spell of a fox, you may never even know the difference between a helping hand, and a grasping claw.

With a final, blazing Inferno, the once small wisps of fire grew and grew into a wicked blaze, consuming the entire stage in its wrath-- only to slowly, quietly fade into tiny slivers of smoke, Kahoko disappearing with the light.

Thank you for listening to my tale tonight.