The Indigo League (
indigo_league) wrote in
victory_road2020-04-17 07:44 pm
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Entry tags:
- !prom,
- allura (voltron),
- angel (borderlands),
- armin arlert (attack on titan),
- carly nagisa (yugioh 5ds),
- cecil harvey (final fantasy 4),
- connie maheswaran (steven universe),
- dirk strider (homestuck),
- emporio alnino (jjba),
- flayn (fire emblem three houses),
- greg universe (steven universe),
- handsome jack (borderlands),
- jane crocker (homestuck),
- jean kirschtein (attack on titan),
- john egbert (homestuck),
- johnny joestar (jjba),
- jolyne cujoh (jjba),
- jonathan joestar (jjba),
- jw (oc),
- kazuki hihara (la corda d'oro),
- keith (voltron),
- korra (legend of korra),
- krieg (borderlands),
- link (breath of the wild),
- lust (fullmetal alchemist),
- maya (borderlands),
- rebecca “newt” jorden (aliens),
- riku (kingdom hearts),
- rose quartz (steven universe),
- runaan (the dragon prince),
- ryner lute (legendary heroes),
- shadowmaru (brave police j-decker),
- sion astal (legendary heroes),
- steve palchuk (tales of arcadia),
- steven durante (oc),
- takashi "shiro" shirogane (voltron),
- tyler huang (oc)
Castle Prom 2020
After arriving in Cerulean City and riding in one of a fleet of Cerulean Cape Shuckle Shuttle buses for an hour or so, the trees break and the road snakes along sea cliffs. In the distance, all can see a grand building rising up into sight, and excitement bubbles up within each and every heart as this year's mysterious, grandiose Prom location draws ever closer...

Welcome to the castle!
Their duo of hosts stand ready to welcome the characters when they arrive, assuring them that their luggage will be taken care of, and inviting them for a special tour of the castle, or would they rather first see their rooms, or perhaps even have a bite to eat? The choice is up to them.

Their duo of hosts stand ready to welcome the characters when they arrive, assuring them that their luggage will be taken care of, and inviting them for a special tour of the castle, or would they rather first see their rooms, or perhaps even have a bite to eat? The choice is up to them.
The Outer Courtyard The Stables Instead what they will find are snow-white, proud-looking equines. Their long, pastel-colored manes and tails have been brushed to perfection, occasionally adorned with braids and white flowers. Long, violet colored horns jut out from their foreheads, a spiralling pure white groove running along their length. Long fetlocks drift along the ground, rather like delicate pink clouds, almost giving the Pokemon the appearance of being stabled on air rather than something so common as hay. Yes, anyone who has not yet had the pleasure of being able to admire the beauty and grace of the Galar Rapidash can look and ride their fill here. While the stable hands cannot allow anyone to actually keep one of the magnificent horses themselves no matter how much a guest is willing to pay, whenever their bosses aren’t looking, they certainly prove willing to provide characters with a Galarian Ponyta egg for a small price. (Limited to one per character) The Kitchens The Dining Room The Ball Room The Inner Courtyard In between the lovely smelling blooms, characters will also be able to find bushes and small trees laden with unfamiliar berries! Small cards in the soil will explain exactly what kinds of berries they are and what effect they have, and characters are invited to pluck a few berries if they want. Just don’t get too greedy! The new available berries are: Apicot, Salac, Ganlon, Petaya, Liechi, Lansat, Custap The Library They may, in fact, have shipped over their whole personal library. Pull up one of the plush armchairs, grab a book, and make yourself comfortable by the roaring fire! There's more to read here than you can finish in a lifetime! The Bedrooms The Tower First of all, their two hosts have seen fit to create a small miniature museum inside the Tower’s chambers. Paintings, tapestries, and artefacts have been brought over from the Galar region to be put on display. All the artefacts brought over depict moments from Galar’s rich history, including paintings of ancient kings and queens, an actual knight’s armour, chalices, swords tucked in velvet under lock and key, and richly woven tapestries that for some reason seem to depict knights battling giant Slugma. If you still have energy after the climb to get here, you can continue on to the very top of the tower. From the tower’s high vantage point, it seems the entire Kanto region is on display in the incredible view. The ocean stretches out along the horizon, but closer to home, characters will be able to behold wild forests and cliffs, the green lush routes of Cerulean Cape itself and at night, millions and millions of stars twinkling up overhead. And all the rest... While the rest of the castle shines, these parts of the castle feel almost haunted. Dust and derelict dominates the rooms, old broken furniture covered in dingy white sheets and creaking doors adding to the atmosphere. Did the eyes of that painting just move? Why is there a weird draft coming from that wall? What was that strange ominous creak coming from behind you? Are there any dungeons? Wait, did you just hear someone crying in a far off room? Jeez, no wonder they say this place is haunted. The Rocky Beach |
Naturally, this wouldn't be a Pokemon Prom without some Pokemon to catch! All catchable Pokemon range between the levels of 10 to 30. The Pokemon in the castle mostly haunt the unfinished section, but feel free to have the occasional encounter in the renovated sections too! Castle Courtyard Rocky Shore During the characters' stay, they might suddenly find their room a mess, as if a small tornado went through their luggage. They might even find themselves missing some incidental items or articles of clothing, nothing necessarily valuable or significant, but it sure is weird. This is... probably the work of the castle's Pokemon, right? |
While your shuttle bus slowly trundles towards the castle, the driver will regale his riders with local stories and legends, chief among those the legend of the castle itself. You see, the castle was built by a relative of Bill (you know, the Pokemon storage system inventor?), but no one has lived in it for years and years because it is haunted. No, not haunted by Ghost types. That would be rather common and hardly worthy of note, wouldn't it? No, the castle is haunted by the ghost of Bill's great-great-great-uncle, and rumor has it that he is so possessive of the castle and its contents that he will kill all who enter. You see, even when he was alive, this man's enormous hoard of wealth was only outmatched by his enormous amount of paranoia. He was so paranoid that others would come to steal his wealth that he built his castle high upon the cliffs where no one could approach it undetected. But that wasn't enough to settle his fears! He started to hide his multitude of treasures all around the castle, and he built many traps and secret passages to protect them. It's said he was so fiercely protective of his money that he refused to leave the property even after his death, and his spirit still haunts the castle to this day. Many who have tried to find his treasures have disappeared. That is what the rumors say, at least. In any case, feel free to explore those abandoned halls and ruins for these supposed long-lost treasures. Better check for hidden rooms and passages behind old bookcases, trap doors covered by thick dust-riddled carpets, and perhaps even a hidden vault or two in the castle basements. Players are free to go absolutely wild in coming up with secret passages and hidden secrets for their characters to find. Now, as for the treasures characters can find during these explorations, they can broadly be divided up into two categories. The first category of treasures are common treasures. These are small, fairly common items that can be sold after prom for a small amount of Pokedollars each (think 100-200p), or they can be kept as a memento. Generally, these are small items that could easily fit inside a character's pocket and won't necessarily be well hidden. Characters are allowed to find as many of these common treasures as they want. The second category of treasures are rare treasures. These are properly hidden items that can either sell for quite a bit of Pokedollars after prom (think 5000-6000p), or can be used in-game. In order to allow of an element of surprise, every character that wants to participate in finding some rare treasure is allowed to comment once to a special RNG comment to find out exactly what they will find. Each treasure will consist out of somewhere between two and four items, the exact number of which will be left up to chance. For any questions, please refer back to the previous OOC post. |
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It's not really that Dirk was expecting a bigger reaction. He wasn't.
It's that the parcity is so familiar, so void of material to 'read' that he can't 'read' her at all. It makes him feel like a powerless teenager. In more ways than one. And he really hates it.
"...."
In the absence of a cue--or even a clue--Dirk lapses into the tense silence of hyper-awareness and (increasingly) personal discomfort. He forces himself not to hold his jaw tight, to hold his shoulders square but not too square, not to close his hands into fists. After another unreadable second, he moves himself out of the doorway--by a couple of steps only, enough to see the view she's overlooking a little more clearly.
"So... taking in the view. That's. Cool, I guess. Am I interrupting something? Is this an inopportune time for me to be initiating a tête-à-tête, or--?"
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..
...
....
Connie waits there for half a minute after Dirk says his peace, not even looking at him. Just staring at the beautiful night sky.
But before he can leave, she turns around, expression perfectly neutral. "Carly said we should talk. So let's talk."
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"I'm not doing this for Carly."
Then he has to slow down before he says anything else, or he's going to sound like he's in a rush. He forces himself to wait exactly one second.
"This isn't about her."
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Phone tags, hope the html works
He's overthinking this. Right. He just--
"I'm getting to that. There's a 'what' in here that you're skipping, and I want to be extra clear about that or nothing else is going to make any fucking sense."
He really fucking wishes she wouldn't use his name like that.
"There's a lot more of me in this than there is you."
Who is he impressing here?
"Or. There are</> a lot more of me, I guess."
Fuck.
"And..."
Fuck.
"I lost control of that."
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Aw beans I did break the html
"But I fucked up."
His jaw sets, the tension in his chest rising like bile.
"I was too busy watching that shadow. Making sure it fit. Paying too much attention to the picture, and not enough to which hands I was using and when or how."
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Dirk's face doesn't emote for two or three seconds, counted in real time. He knows she wants a real answer. But he also knows that answers like that don't exist--there's only one answer to the question of 'Dirk Strider.'
In the interest of accountability, he can at least try to explain that.
He manages something of a lopsided grimace with one side of his mouth, which breaks the stoicism enough to shows his teeth.
"Bad question. On the one hand, you could say I'm one person. A blueprint on which each and every individual splinter of me is mapped. On the other, I could draw you a diagram, tell you some names, some histories... but with a couple of exceptions, none of those data points are real or rational numbers, let alone counted in the singular. Paradox space is infinite. So am I."
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"But... puppets pull back sometimes, right? Skilled marionettists don't need to think about pulling the strings when they manipulate the puppets because it's instinct to them. Yet if those instincts are associated with the puppet they're moving, isn't the puppet, in an unconscious way, manipulating them?
"Or... you. In this case. When you were puppeting that shadow play, that 'data point' was puppeting you back. Right?"
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".... that's right."
There's no effort to clarify which statement he's confirming--the penchant for puppetry, the puppeteer, or the puppetted.
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Then she hugs him.
"I missed you. I'm sorry."
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He is proud (perhaps inappropriately so) to be able to say that is no longer the case.
Not to say he doesn't go totally still before he reacts to it, or that he isn't sweating (strictly proverbial) bullets when he finally does (just a second or two late!), but Connie receives a STRONG one-armed bro-hug that is only a little bit awkward, considering the circumstances.
For a performance achieved through the traditional Strider method of combination strict repetition and emergency improv...
"I'd actually say your aim was pretty good."
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Slowly, hope began pulling ahead of all the other emotions roiling in the pit of Connie's gut, tied with dawning horror and understanding as Dirk explained his unique... condition. Suddenly everything about him made- well, not sense, but close enough that Connie could follow it. Trace a parallel path without the additional dimension Dirk was zig-zagging through and arrive at the same conclusion, just like when they spun some major bullshit during late-night philosophy talks.
Connie is never going to understand Dirk Strider, not fully. But the Dirk in front of her, the one who's making an effort and trying so hard to apologize and explain through an avenue that was clearly alien to the way he thought, that's the Dirk she's friends with.
So she went up to him and hugged him.
Connie gives him one more squeeze before letting go, socking him in the arm where she didn't injure him while laughing. "I'd say shut up, but I'm pretty sure you'd start monologuing in your head instead and the expression on your face when you do that is absolutely insufferable."
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"Wait, that's it?" he protests, taking the sock to his arm without flinching. It could be argued he's missing the point entirely, but that was probably inevitable when he has no clue how he got to this point, let alone what or where the point actually is. One second he was staring her down, bracing for whatever fallout was going to drop out of the fucking sky, and now she's got her arms around him like he's her long-lost brother--
"I just told you I got fucked up in the infinite expansion of my own manifold consciousness, that my ultimate self's splintered persona ran amok, and you slander my impregnable physiognomy and act like everything's fine?"
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"It's not fine, Dirk. It's really fucked up. But what happened is just as much my fault as it is yours, and I say 'yours' only because it's technically true that your 'data points' are all a different part of you. If I stopped being friends with everybody that I screwed up with or the other way around, well, I would've had even less friends back home."
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And when she continues, he tips his head to the side once--just once, just for a second, the way you might tip a cup to empty a single ice cube into the palm of your hand.
"Oh, yeah. Carly implied some kind of fucked up shit about that." It is not, by any stretch of the imagination, a sensitive way to broach the topic. And Dirk is not generally the person you go to for innate sensitivity in your personal matters.
So he fully understands why she might not want to take the bait on that one.
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"Oh, right, and there was that one time when Universe kicked me off a space ship and into the ocean even when he promised we'd fight against Homeworld together and for all I knew he was dead for a little while. Then there's that time I almost drowned when I first met him.
"Also when all the Gems got mind controlled by White Diamond and I hesitated fighting Pearl for a moment and my swords master took me hostage.
"I think that just about covers it? There might be stuff I'm forgetting and/or repressing, though."
Holy shit, Connie.
"I figure as long as it's emotional honesty hour, I might as well match you tit for tat. Only seems fair."
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"This sounds like halfway familiar to the postapocalypse I know and the rest is a find-and-replace mashup with at least two different--"
Fuck.
His mouth snaps shut and his brows inch together, the head-on shinkansen with stationary object collision narrowly averted by one (1) fucking second.
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As soon as Dirk clamps his mouth shut, Connie smirks, emphatically shaking her head. "Nice try, buster. I've officially declared emotional honesty hour, you can't back out now."
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He shakes his head.
They're not having that conversation. They're just not.
"Nah. It's not that. It's more like... spoilers." That's not a lie. It's actually a lot of truths--a whole payload of truth bombs, sitting cosy and snug under their official top secret federal issue tarps, undetonated. Not giving her the nuclear code isn't fucking dishonest. It's common sense.
"I have experience with intergalactic totalitarian empires engaged in constant planetary genocide, s'all. So if you wanna talk about it, go ahead. You obviously had something going there, don't let me stop you now. The floor's all yours. My part ain't relevant to this supplementary interlocution."
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Connie just fixes Dirk with a stare.
Then she snaps her fingers, and who knows where her swords were before but now they're barring the exit from the tower.
And in case Dirk was thinking of a more dramatic exit, he can most definitely hear the flapping of a Dragonite's wings beneath the tower.
Connie doesn't say a word. She just keeps staring.
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He's no stranger to blocking a door to prevent the other party from exiting a conversation. Usually bodily, but sometimes with a battlebot, or even a sword. He and Jake particularly have used similar means to trap one another in proximity more times than either conscience or pride care to recollect.
The windows were usually an option, but the dignity and loss of face required meant they never were, not really.
But Connie isn't leaving him that false route.
Which means--
He tenses almost invisibly, his hands closing silently into fists at his side and his right foot shifting to widen his stance as he braces for battle (again.)
He doesn't know why, but he doesn't need to. The trail of breadcrumbs leads him easily to the part where he fucked up, the endpoint of her narrative clearer now, the preamble not an explanation but a trap.
A trap he walked himself blindly into, because he cannot, does not know how to keep himself out of it. He's been here before, a hundred times, a thousand. Many of those times he scripted himself.
He can take it.
So he doesn't say anything. Watching. Waiting.
He knows how this goes. How it has to go.
He's the antagonist.
She goes first.
White always moves first.
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Oh, she's screwed up.
And now she feels bad and shit she does not want to make things worse-
"Dirk, I am not going to fucking fight you, holy shit. Hurting you is the last thing I want to do after hurting you that bad! I know this is a bit dramatic but I also know you will go to literally any lengths to avoid talking about feelings, oh my god! The fact that you immediately assume that I pulled you into an elaborate setup to get you to let your guard down just proves my point.
"I'm sorry, for what it's worth."
Dirk: make ONE LAST BID to not talk about feelings (rolls a 1 and says a swear)
Uhhhh.
He doesn't quite relax, but he unclenches his fists, re-clenches them before shifting his weight back, just slightly.
".... okay, you don't need to go that far." Apologising for... what? Which part? Does it matter?
It doesn't. He realises that, just like he realises that he has now made this significantly worse, weirder, warped than ever. He breathes out, lets it from his lungs more heavily than intended--it sounds like a sigh.
"It's fine. We don't need to talk about my feelings. They're fine. You... had something you were saying. Let's just talk about that."
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I almost pasted a description of the Grob instead of my tag
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fun fact connie is the most busted character in save the light bar NONE
Oh FUCK I forgot to play that one....
it's genuinely a good game but unfortunately VERY BUGGY
Hopefully this comes across as intended,
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congratulations dirk you have a convert
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wrap soon?